This week I find myself deep down the feedly.com RSS rabbit hole. Jumping from post to post, I stumble upon a blog I try and read regularly as it is great source of any and all things Educational and Technology related. Dr. Jackie Gerstein’s blog User Generated Education is a wonderful read and highly worth monitoring on a RSS account. Her most recent post outlines SAMR (another source from Kathy Schrock) – as a Framework for Education 3.0. The SAMR model (first slide summarizes nicely) created by Dr. Ruben Puentedura, outlines tech adoption and ways in which technology can, and has instrumentally altered new performance tasks, learning, and teaching. He breaks down the ways in which technology is adapted into:
substitution, augmentation, modification, and redefinition – sounding similar to the Prensky’s Edutopia post?
The posts from Gerstein, Shrock, and Puentedura caused me to engage in some very rewarding reflection about the practices regarding adaption and adoption of technology I undertake in my Art Studio.
Education 1.0 can be likened to Web 1.0 where there is a one-way dissemination of knowledge from teacher to student. It is a type of essentialist, behaviorist education based on the three Rs – receiving by listening to the teacher; responding by taking notes, studying text, and doing worksheets; and regurgitating by taking standardized tests which in reality is all students taking the same test. Learners are seen as receptacles of that knowledge and as receptacles, they have no unique characteristics. All are viewed as the same. It is a standardized/one-size-fits-all education.
Similar to Web 2.0, Education 2.0 includes more interaction between the teacher and student; student to student; and student to content/expert. Education 2.0, like Web 2.0, permits interactivity between the content and users, and between users themselves. Education 2.0 has progressive roots where the human element is important to learning. The teacher-to-student and student-to-student relationships are considered as part of the learning process. It focuses on the three Cs – communicating, contributing, and collaborating.
Education 3.0 is based on the belief that content is freely and readily available as is characteristic of Web 3.0. It is self-directed, interest-based learning where problem-solving, innovation and creativity drive education. Education 3.0 is also about the three Cs but a different set – connectors, creators, constructivists. These are qualitatively different than the three Cs of Education 2.0. Now they are nouns which translates into the art of being a self-directed learner rather than doing learning as facilitated by the educator. Education 3.0: Altering Round Peg in Round Hole Education– taken from https://usergeneratededucation.wordpress.com/2014/02/23/samr-as-a-framework-for-moving-towards-education-3-0/
Where does your classroom fit into this continuum?
Further clarifying thoughts about the SAMR model – Dr. Puentedura explaining the SAMR model is an essential watch.
What new tasks could you create that leverages the powerful abilities of technology to enhance student activities?
What an incredible thought – what a liberating thought – lean on technology and your students really can create something incredible. If we let them.